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Stylized Hand & Arm — Muscle System Test

Technical study focused on stylized anatomy, topology, and deformation workflows using ZBrush and Blender.
For this project, I sculpted a stylized hand and arm in ZBrush and created a custom retopology to test Blender’s muscle system and deformation behavior during animation poses. I focused especially on bicep deformation, aiming to preserve volume, muscle tension, and a clean silhouette during arm flexion.
The main goal was to explore how stylized forms respond to movement while maintaining animation-friendly topology and stable deformations.
This exercise allowed me to experiment with anatomical interpretation, deformation quality, and workflows oriented toward stylized character production.
Tools used:
ZBrush
Blender
Substance Painter
#3D #StylizedArt #CharacterArt #ZBrush #Blender #Topology #3DModeling #GameArt #CGI #3DArtist

Zbrush

Zbrush