This character was created as a personal study focused on stylized character design inspired by the visual language of Arcane.
The sculpt was created in ZBrush, followed by retopology, rigging, and animation setup in Blender. Texturing was completed in Substance Painter, with special attention given to hand-painted surface variation, dramatic lighting response, and the integration of magical fire effects around the eyes.
The goal of this piece was to explore the balance between realistic anatomy and stylized proportions while experimenting with cinematic shaders, emissive effects, and strong color contrast to achieve a powerful and expressive look.
Tools:
ZBrush — Sculpting
Blender — Retopology, Rigging & Animation
Substance Painter — Texturing
Rendered in Blender
Feedback is always welcome. ⚡🔥
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